![]() ![]() There COULD be a bazillion things to do in a city that size. There will be supplies that need to be distributed, orders to be carried to commanders, refugees to help in various ways, the central storyline revolving around Denethor, storyline elements revolving around Gandalf and Pippin, war preparations to conduct, lost items that need to be found, heirlooms that need to be hidden away and protected, libraries that need to be packed up and hauled into the tombs for safe-keeping, etc, etc, etc, etc. ![]() And then suddenly the game is better because it has different areas with different KINDS of questing instead of everything being based on stabbing something. :D Hopefully you can come up with a few ideas that don't require you to go and kill something. I know that's going to be rough, but give it a shot. Try for a moment to think without your sword. Why is it that some players can't think past the end of their sword? Is combat the only kind of game that you deem possible in an MMO? Why does Minas Tirith have to have no content simply because it has no enemy mobs inside? It doesn't need to be filled with enemies for that. I see Minis Tirith as an opportunity for Turbine to create something a lot more dynamic than we've seen before where we really get to feel a part of what's happening in Middle Earth. Other quests could actually utilise the crafting system - cooks could help in the kitchens, weaponsmiths can help equip new soldiers and so on. Some interesting quest could for example see you become a trainer for a young Gondorian soldier through which you are challenged to coach him with his skills, teach him about Gondor and what he is fighting for (which you research from the libraries). I would love to see quest lines that offer different outcomes based on your decisions (similar to the rich/poor quest in Winter-home but in a lot more depth). There's a lot of history in Minas Tirith that could be delved into and quests that require you to learn the lore etc (could require different libraries or scholars archives), there could also be armouries, training grounds, resting quarters, food quarters etc. This will be a great challenge for Turbine to come up with new styles of quest that don't require you to necessarily kill x for something or fetch y. Do you just fill it with a ton of NPCs? That might be great for the immersion factor and exploration - but it would be the single largest zone that has the least amount of gameplay purpose - I mean even Bree-land has mobs dotting the landscape. There are no enemies that we know of within the walls, and even including every single town feature, that still leaves a ton of space. However, the problem comes in with what to fill all that space with. Minas Tirith would probably be set up like DG is from the outside - being able to see the city from the outside, and entering into the main gate would cause you to zone. Probably around the same size as Moria (which is also a city). Minas Tirith, though emptying of women & children would have housed many times that of Bree.Īnyway, it is a long ways off before we have Minas tirith in game, but I do wonder (& hope) that they go all out in bringing us the magnitude of this City Tolkien described. How will they convey the scale?īree's population guessed at the high end wouldn't be more than 1500 people, and very likely less than that. The seven tiers of the city itself, the ramparts, the upper courtyard & executive buildings & tower & the royal & steward tombs. So I have long wondered, how will they bring us the scale of Minas Tirith? It is the largest dwelling mentioned in the trilogy & referred to as a 'City' (unlike Bree, the chief 'village' of Breeland). What we have in game is very much scaled down from what is in the books. When you contrast that with the scale of the hobbit villages east of the brandywine (Newbury, Crickethallow, Buckland, & the missing small villages of Standelf & Haysend) the scale is very much diminished. My own experience reading the books, I saw in my head something a little different than what we have in game, but I do think they hit the scale of Bree almost perfectly. The books give some details about how many people lived in Bree, as well as a few descriptions of the town. I actually think the scale of Bree is about perfect. Xato.I know we are a long way away from reaching the white city of Minas Tirith, but from my very early days of joining the game & first visiting Bree I have wondered about how the scale of Minas Tirith will be brought into this game? MIS 3371 Summer 2014 Parks Exam 1 Answers ![]()
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